Sunday, October 4, 2009

Virtual Communities

An Imaginary World Called "Second Life".
Second Life is an online game which serves the purpose of more than a virtual playground to numerous players. Second Life gives players the opportunity to express themselves freely. This online game was meant to be an imaginary world for players, but instead it helps players to test their entrepreneurial talents and it also helps abused children to rediscover themselves. Second Life creates an opportunity for every players to socialize and to communicate with the outside world without having the thoughts of being stigmatize especially handicapped and disabled peoples. Second Life is extremely powerful, it helps people to experience themselves as being someone else especially through emotional and personal presence.

10 comments:

  1. I agree with you, your blog statement is well written. All people who are capialbe of sociclaizing should be have the oppertunity to do so.

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  2. I happen to agree with the above blog. Second Life is a perfect example of how something originally meant to be used just for leisure turned into being something incredibly moving and motivational for many people around the world.

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  3. I completely agree with your perspective on the applications of the Internet. The Internet is now an integral part of modern society and its uses are many. But as there is the potential for misuse, parents should may more attention to what their children are doing on the Internet and children should be more responsible.

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  4. Hmm... I find it quite interesting how a video game can have such an influence over people and societies. That's pretty amazing how much this game has done for many children and others that lack the knowledge of the outside world.

    Very impressive how far this country has gone with technology. Let's just see if the U.S. can compete with Japan's technology...

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  5. President Obama was extremely smart for using technology to get his message across. It was extremely effective and reached millions of people. This was such a historic election that will definetly go down in history for a variety of reasons. Team Obama!

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  6. It's amazing how realistic this game has been developed. If it can be used effectively for profesional purposes, maybe alot more of these games need to exist.

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  7. Indeed, a good summary on what Second Life is and how it affects 'real life'. I've met people who use it, and from their point of view Second Life is a place to talk about interests, meeting people and so much more. Talking is the least you can do on Second Life.

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  8. Never thought how much did the technology affect us today. at the time i was in high school, if you want to aporch a girl then you have to write a peom. but now day you don t have to do that. all because the technology! you can just take her name down and find her in the facebook or msn etc... and work your way up!

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  9. wow~~ what a well-organized summary you have done.Im completely agree with your opinions. Surely,Second Life is the best candidate to spend your free time on and reach out to others from all over the world

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  10. the online gaming world is a massive success. As a gamer i believe the article is true. Playing rpg's online brings me together with people i would not ordinarily associate or interact with. In respone to the comment about how children can benefit from this i do believe they can garner social skills, teamwork, and fairplay

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